Introduction

About the Site

1776 is a realistic RPG set during the American Revolution in New York City. We opened on October 8, 2008 and remained open until we went on a brief hiatus (late January thru February) due to Roman having a very busy January and February. We re-opened on March 1, 2009. The Freehostia/B2G version of the site was closed on May 20, 2009 once more due to Roman's scheduel. Five days later, the Acornrack version was assembled. 1776 was created by Roman.

After the move to Acornrack, it was decided that 1776 should be given a fresh start. While we made it to October, 1776 on the Freehostia/B2G site, we decided to start from January 1776 for the new version to best accomodate everyone.

1776 is an American Revolutionary War RPG primarily set on Manhattan Island (New York City and nearby settlements and villages) and the surrounding areas in what was then known as the Province of New York. The plot is mainly centered around the events that span the war, both before and after the invasion of New York by the British in-- you guessed it-- 1776. Despite the "historical" backdrop of the game, most of the action is driven by character interaction and conflict. The historical accents not only lend authenticity to the game, but they lend depth and context to the characters of 1776. They also open up lots of delicious plot opportunities and help give shape and direction to things to come.

1776 is geared more towards upper-level intermediate role-players andadvanced role-players. Often more experienced role-players tend to beolder and more mature; history not being 100% squeaky-clean, especiallywars, there might not be some content that isn't entirely appropriatefor younger audiences. We have a low words-per-post minimum because wehave the expectation that most members can and will easily surpass thatwithout "trying" to; however, with our busy lives, we want to allowpeople to be able to both reply and do what ever else they need to dowithout sacrificing much time. 1776 is also the sort of RPG thatrequires people to handle themselves maturely and write clearly andliterately, something a lot of beginners struggle with due to not fullyunderstanding "RPG etiquette". Intermediate-advanced writers are alsomore willing to accept "blows" to their characters-- disease, loss ofproperty, "unpopularity"-- things that aren't "pleasant", but adddepth; often, accepting these things accompany experience. To clarify,we don't have anything against those starting to role-play, we were allthere at some point! But 1776 isn't the best place for beginners totest their skills; it's more for veterans to enjoy the fruits oftheir labor.







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Copyright © 1776 2008-2009. All rights reserved.
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Characters © their respective creators ; Opened October 8th, 2008